Case, the protagonist of Neuromancer, fully encapsulates society’s reliance on technology. Humanity completely relies on the use of technology to go through daily life. Previously, Case, a cyberspace cowboy, was able to enter cyberspace and manipulate the digital world. Once he stole from his previous employers, his ability to enter this alternative world was eliminated. Without cyberspace, Case, so reliable on the technology to allow him to escape from reality, feels like the physical world is inherently uninteresting and worthless.
Later in the novel, the audience discovers Armitage, a man who wants to hire Case for his computer hacking skills. Case is immediately uninterested in this criminal activity that abandoned him from entering the technologic world he so loved. Case claimed he is “never gonna punch any deck again, not for you or anybody else” (Gibson, 38). Yet, when Armitage informs Case that he is able to reverse the neural damage that prevents Case from entering cyberspace, Case immediately asks what it will cost him. Case so quickly jumps on to any endeavor that lets him use his beloved technology again.
In addition to entering cyberspace, Case uses the flipflop switch to experience what Molly is experiencing at that moment. This combines both Case and Molly’s sensory experiences through the use of technology. The normal world has become outdated and uninteresting to the characters of this novel. Like our world today, they rely heavily on technology, not only to make things easier but also to add life and excitement to the seemingly monotonous world. Case uses technology as an escape from his own reality, entering alternate worlds and even entering realities of others. Case thrives off of technology, as he was depressed and unimpressed with his world without it. Perhaps Gibson is ultimately trying to convey the fact that as technology has so severely evolved, society’s perception of reality without it becomes insipid.