{"id":115,"date":"2012-12-13T10:53:48","date_gmt":"2012-12-13T15:53:48","guid":{"rendered":"http:\/\/www.briancroxall.net\/digitalpedagogy\/?p=115"},"modified":"2012-12-13T10:53:48","modified_gmt":"2012-12-13T15:53:48","slug":"role-playing-games-rpgs-in-the-classroom-fleshspace-vs-digital","status":"publish","type":"post","link":"https:\/\/www.briancroxall.net\/digitalpedagogy\/2012\/12\/13\/role-playing-games-rpgs-in-the-classroom-fleshspace-vs-digital\/","title":{"rendered":"Role Playing Games (RPGs) in the Classroom: Fleshspace vs. Digital"},"content":{"rendered":"<p><a href=\"http:\/\/en.wikipedia.org\/wiki\/File:Dice_(typical_role_playing_game_dice).jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignleft\" title=\"dice\" alt=\"\" src=\"http:\/\/www.adelinekoh.org\/wp-content\/uploads\/2012\/06\/dice.jpg\" width=\"267\" height=\"202\" \/><\/a>We are being increasingly encouraged to \u201cgamify\u201d the classroom. Educators such as\u00a0<a href=\"http:\/\/www.amazon.com\/Now-You-See-Attention-Transform\/dp\/0670022829\">Cathy N. Davidson (<em>Now You See It<\/em>)<\/a>(@cathyndavidson)\u00a0and\u00a0<a href=\"http:\/\/www.amazon.com\/Reality-Is-Broken-Better-Change\/dp\/1594202850\">Jane McGonigal (<em>Reality is Broken<\/em><\/a>) have suggested that games can help engage students in deeper ways than traditional learning methods.<\/p>\n<p>I\u2019d like to discuss how we can best implement Role Playing Games, or RPGs, in higher education. RPGs are well suited to the classroom because of their structure, which encourages students to identify with their character and their game (and learning objective.) Some excellent pedagogical examples include\u00a0<em><a href=\"http:\/\/reacting.barnard.edu\/\">Reacting to the Past<\/a><\/em>\u00a0at Barnard, a series of elaborate historical games where students roleplay real historical characters with the possibility of changing historical events through mastery of historical and cultural knowledge (for more information, see my blog post\u00a0<a href=\"http:\/\/www.adelinekoh.org\/blog\/2012\/06\/14\/reacting-to-the-past-an-introduction-for-summer-2013\/\">here<\/a>), and the\u00a0<em><a href=\"http:\/\/www.practomime.com\/,\">Practomime<\/a><\/em>\u00a0project,\u00a0where Latin students have to thoroughly assimilate into the ancient Roman world to save the world.<\/p>\n<p>The following questions may be of interest: how we can use digital tools to enhance these role playing learning efforts (course websites, wikis as \u201ccodexes\u201d, social media for team building\/knowledge sharing)? Further, how, and should, these role-playing become digital in form? Most successful classroom RPGs have been \u201cfleshspace\u201d based, where gameplayers meet in person.\u00a0How can we use the digital to enhance the \u201cfleshspace\u201d experience, and to augment or transform it?<\/p>\n","protected":false},"excerpt":{"rendered":"<p>We are being increasingly encouraged to \u201cgamify\u201d the classroom. Educators such as\u00a0Cathy N. Davidson (Now You See It)(@cathyndavidson)\u00a0and\u00a0Jane McGonigal (Reality is Broken) have suggested that games can help engage students in deeper ways than traditional learning methods. I\u2019d like to discuss how we can best implement Role Playing Games, or RPGs, in higher education. RPGs &hellip; <\/p>\n<p class=\"link-more\"><a href=\"https:\/\/www.briancroxall.net\/digitalpedagogy\/2012\/12\/13\/role-playing-games-rpgs-in-the-classroom-fleshspace-vs-digital\/\" class=\"more-link\">Continue reading<span class=\"screen-reader-text\"> &#8220;Role Playing Games (RPGs) in the Classroom: Fleshspace vs. Digital&#8221;<\/span><\/a><\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[4],"tags":[],"class_list":["post-115","post","type-post","status-publish","format-standard","hentry","category-session-proposals","entry"],"_links":{"self":[{"href":"https:\/\/www.briancroxall.net\/digitalpedagogy\/wp-json\/wp\/v2\/posts\/115","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.briancroxall.net\/digitalpedagogy\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.briancroxall.net\/digitalpedagogy\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.briancroxall.net\/digitalpedagogy\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/www.briancroxall.net\/digitalpedagogy\/wp-json\/wp\/v2\/comments?post=115"}],"version-history":[{"count":2,"href":"https:\/\/www.briancroxall.net\/digitalpedagogy\/wp-json\/wp\/v2\/posts\/115\/revisions"}],"predecessor-version":[{"id":117,"href":"https:\/\/www.briancroxall.net\/digitalpedagogy\/wp-json\/wp\/v2\/posts\/115\/revisions\/117"}],"wp:attachment":[{"href":"https:\/\/www.briancroxall.net\/digitalpedagogy\/wp-json\/wp\/v2\/media?parent=115"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.briancroxall.net\/digitalpedagogy\/wp-json\/wp\/v2\/categories?post=115"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.briancroxall.net\/digitalpedagogy\/wp-json\/wp\/v2\/tags?post=115"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}