Meaningful Assignments

I’d love to discuss using technology to create more meaningful assignments and assessments. I want students to learn by doing and for there to be a connection between their in-class and out-of-class lives. I also want to be interested in what they’re producing! Traditional essay assignments don’t usually accomplish any of this, and essay overload …

Teaching Creativity through Code

While digital pedagogy is often associated with using technology to change communication both within and beyond the classroom through tools such as Twitter, blogs, etc., most of these forms remain primarily textual. I am particularly interested in where digital pedagogy crosses into code itself. The teaching of coding and digital development as part of a …

Digital Dialogues with Students

I’m interested in how other teachers shape productive digital dialogues with students, especially while providing feedback on their work or responding to their inquiries and interests. I used turnitin.com last semester primarily for its multi-dimensional grading function that allows you to create a customized rubric, comment throughout the student’s document with both standard and customized …

Domain of One’s Own/Scaling Up

This may be redundant because I’m trying to start a similar conversation at ThatCamp MLA. But I’d be keen to meet up with anyone who’s interested in the problem of scale: How do we move from individual innovation with particular tools & practices to larger adoptions, at the level of a program, project, or even …

Teaching with Trolls: Digital Pedagogy and the Unruly Internet

I would like to share experiences and ideas about the opportunities and dangers that come from taking our teaching practice out of the sheltered space of the classroom and into the open internet. More and more instructors are requiring students to participate in public online spaces for their classes –– whether this is a hashtag …

Real Spaces Virtual Places

I am interested in sharing opinions and collaborating with those who are using virtual reality platforms–I currently use Second Life–to explore VR’s pedagogical possibilites. This includes collaborating on research dealing with the relationships between real and imagined spaces in our laboratory and teaching space called Cibola. I am also interested in examingin how VR can serve as a …

Whither Digital Pedagogy in the Graduate Seminar?

Speaking from my own experience in an English department and taking courses in different fields, graduate seminars tend to follow a pretty predictable pattern. Students are assigned to read a primary text—a novel, a volume of poetry, etc.–and one or more secondary texts—articles, chapters from one or more books, or a monograph (although this last …

Role Playing Games (RPGs) in the Classroom: Fleshspace vs. Digital

We are being increasingly encouraged to “gamify” the classroom. Educators such as Cathy N. Davidson (Now You See It)(@cathyndavidson) and Jane McGonigal (Reality is Broken) have suggested that games can help engage students in deeper ways than traditional learning methods. I’d like to discuss how we can best implement Role Playing Games, or RPGs, in higher education. RPGs …